Gaming
K/D Ratio Calculator
Kill/death ratio from kills and deaths, with the kills needed to reach a target K/D.
K/D = kills ÷ deaths
Also called kill death ratio · kd calculator
Sports · 8 calculators
K/D ratio, KDA, accuracy, damage per second, XP per hour, level progress and win rate for gamers.
Gaming
Kill/death ratio from kills and deaths, with the kills needed to reach a target K/D.
K/D = kills ÷ deaths
Also called kill death ratio · kd calculator
Gaming
KDA ratio ((kills + assists) ÷ deaths) for MOBA and team shooters, plus kill participation.
KDA = (kills + assists) ÷ deaths
Also called kda ratio · kill death assist
Gaming
Accuracy percentage from shots hit and fired — for games, shooting sports or any hit-rate.
Accuracy = Shots hit ÷ Shots fired × 100
Also called hit rate · shooting accuracy
Gaming
Damage per second from damage, attack speed, accuracy and critical hits — for any game build.
DPS = damage × (1 + crit% × (mult − 1)) ×…
Also called damage per second · dps formula
Gaming
Experience per hour and the time needed to reach a target level or XP total.
XP/hour = XP gained ÷ minutes × 60
Also called exp per hour · xp rate
Gaming
Progress to the next level as a percentage, with XP remaining and estimated time to level up.
Progress = (current − level start) ÷ (lev…
Also called xp progress · level up calculator
Gaming
Win percentage from wins, losses and ties, using both the standard and ties-count-half methods.
Win % = (wins + ties ÷ 2) ÷ games played …
Also called win percentage · win loss percentage
Gaming
Add or subtract hours, minutes and seconds, and convert the total between units.
Convert both to seconds, combine, then co…
Also called add time calculator · subtract time
| K/D Ratio | K/D = kills ÷ deaths |
|---|---|
| KDA | KDA = (kills + assists) ÷ deaths |
| Accuracy | Accuracy = Shots hit ÷ Shots fired × 100 |
| DPS | DPS = damage × (1 + crit% × (mult − 1)) × accuracy × attacks/sec |
| XP Per Hour | XP/hour = XP gained ÷ minutes × 60 |
| Level Progress | Progress = (current − level start) ÷ (level end − level start) |
| Winning Percentage | Win % = (wins + ties ÷ 2) ÷ games played × 100 |
| Time Duration | Convert both to seconds, combine, then convert back |